Do you think it might be worth looking deeper than "just experience"? — wonderer1
I think everything you posted is right, and comports with what I understand of the two systems model; thus we can continue to use the word
intuition just to mean something like very fast, largely unconscious, habitual thinking, problem solving, recognition, and so on.
Not sure what you had in mind with the question, but I can give a little more background that might clarify things. I think it's actually Simon and company who discover the phenomenon of chunking -- could be he got the idea elsewhere, I don't remember. Basically, a master looks at a position and breaks it up into little clusters of pieces, in some cases standard patterns with known properties (like a fianchettoed bishop, or a knight blockading an isolated pawn) and sometimes one-off peculiarities of the position. Chunking gives another layer of structure to the position that amateurs lack; for them it's just pieces and squares, and they'll tend to see too many possibilities in a position. Masters only see a few, the ones that make sense.
It's obvious how chunking and the stock of known patterns go together, and Simon got an interesting experimental result out of it. Shown a position from a real game, for only a few seconds, masters could recreate it with high fidelity while amateurs made lots of mistakes; shown an irrational, illegal, arbitrary arrangement of pieces on the board, masters performed no better than amateurs at recreating it. Chunking and pattern knowledge are efficient.
(I can attest to this from personal experience. I remember going over a game I had just played and toward the end there had been a time scramble so I didn't have a score to go by and had to recreate the moves from memory. I remember getting stuck until my friend remembered that at some point one of the other guy's pieces ended up on a certain square -- I couldn't remember that move because it didn't make any sense!)
All of that research would have been early days of cognitive science. I think the basic gloss on "experience" was probably something like the "10,000 hours" rule of thumb, which might have come out around then. ("The Magic Number 7" had not been published so long ago at that time.) It just meant more games played, analyzed, studied. More training data.
All of that leaves untouched questions about basic aptitude, since most people have a ceiling for how good they can get at something no matter how long they work at it. And it doesn't address issues of creativity.
Since I mentioned Capablanca in my last post -- he was famous for his flawless (or so it seemed at the time -- frickin' Stockfish might disagree) endgame technique, and the endgame lends itself to a sort of elegance and clarity that seemed to suit Capablanca temperamentally. But I believe he acquired that famous technical mastery by carefully analyzing thousands and thousands of endgame positions. The man had a gift, no question, but he also put in the time. The thing is, to chessplayers this never took away from Capablanca's reputation; it was considered an extraordinary thing that he did this, that he was so devoted to the art of endgame play, and that he was capable of finding the truth of so many positions and discovering the best way to play them