How does that particular Witt phrase apply? — creativesoul
Some things are not created/invented by us, but are - most certainly - existentially dependent upon us. However, these things are also discovered by us. They also exist, in their entirety prior to our discovery of them. Rudimentary level human thought, belief, emotion, wants, and needs are all fine examples of these sorts of things. These are the sorts of things I'm interested in. — creativesoul
So, I read it all; but, no question was posited. I can't but help as though the grand conclusion is that whereof one cannot speak thereof one must be silent? — Posty McPostface
Some things are not created/invented by us, but are - most certainly - existentially dependent upon us. However, these things are also discovered by us. They also exist, in their entirety prior to our discovery of them. Rudimentary level human thought, belief, emotion, wants, and needs are all fine examples of these sorts of things. These are the sorts of things I'm interested in.
— creativesoul
Can you expand on this? — Posty McPostface
...if a tree falls down and no sensory apparatuses are around to percieve it falling, then nothing can be said about the tree. — Posty McPostface
What part would like to see elaborated upon? The rest of the thread has been slowly and steadily elaborating upon exactly those things... — creativesoul
I'm uncertain about what kinds of things are those which are so rudimentary even need discovering. They just are given. — Posty McPostface
Rudimentary as in - is not existentially dependent upon our awareness that they exist. — creativesoul
Nothing at the baseline of all thought and belief is a given, on my view. Unless by "given" you mean something like pre-dating human existence. — creativesoul
I'm working from an unspoken premise. At conception, there is no thought and belief. Belief must begin. There is no reason to suppose that complex thought and belief can be formed by a creature prior to more simple, given what we know about our own knowledge base. Therefore, thought and belief begin simply and grow in complexity. — creativesoul
I'm working from an unspoken premise. At conception, there is no thought and belief. Belief must begin. There is no reason to suppose that complex thought and belief can be formed by a creature prior to more simple, given what we know about our own knowledge base. Therefore, thought and belief begin simply and grow in complexity.
— creativesoul
But this is confusing. Belief and thought cannot be talked about before their existence. It would be as if one we're to talk about thinking without ever having a thought to begin with. Simply futile? — Posty McPostface
But thought and belief are just given, one cannot doubt that one is doubting. — Posty McPostface
Call them what you wish, as long as they meet the criterion I'm setting out. The point I'm raising here is that thinking about one's own mental ongoings(metacognition) requires a creature with a common and rather complex written language. — creativesoul
Whatever rudimentary thought and belief consists of, it is not language. It is existentially dependent upon neither our awareness of it, nor our means for becoming so. We can know that much for certain. — creativesoul
I mean, all thought and belief must have something or other in common in order to qualify as more than just a language game akin to Witt's notion of game where the only thing all games have in common is that we call them such. Thought and belief are no such thing. — creativesoul
Games are inventions of humans. Thought and belief are not. The only commonality relevant here is that they are both existentially dependent upon humans. The remarkable difference is that games are created/invented by us, whereas human thought and belief is discovered. Games are existentially dependent upon both, our awareness of them and our existence, whereas rudimentary thought and belief is only existentially dependent upon our existence. — creativesoul
Re-read it, and have some simple questions if you will: — Posty McPostface
Call them what you wish, as long as they meet the criterion I'm setting out.
What do you mean by that? — Posty McPostface
Games are inventions of humans. Thought and belief are not. The only commonality relevant here is that they are both existentially dependent upon humans. The remarkable difference is that games are created/invented by us, whereas human thought and belief is discovered. Games are existentially dependent upon both, our awareness of them and our existence, whereas rudimentary thought and belief is only existentially dependent upon our existence. — creativesoul
I don't see how they are at the same time existentially dependent upon our existence and at the same time independent of being discovered.
Through the processes of creation, invention, dependence, etc., humans are neither the first nor last in that chain of cause and effect. I understand the term 'existentially dependent upon' to imply 'owing existence to'. My point is nothing owes its existence to humans. Life is the pattern we are a part of; it determines us, we do not determine it. — BrianW
Get involved in philosophical discussions about knowledge, truth, language, consciousness, science, politics, religion, logic and mathematics, art, history, and lots more. No ads, no clutter, and very little agreement — just fascinating conversations.