This is because a local-to-local comparison of grammar does not generalise: local-to-local comparisons - which must always involve examples of language-in-use - shed mutual light on each other (ie. with respect to the specificity of the language-games involved, along with their grammar, and according to the forms-of-life which grant them relevancy), but they don’t ever (can’t ever, according to Witty) amount to (or lead to) a ‘theory of language’ as a whole. — StreetlightX
Do I want to say, then, that certain facts are favorable to the formation of certain concepts; or again unfavorable? And does experience teach us this? It is a fact of experience that human beings alter their concepts, exchange them for others when they learn new facts; when in this way what was formerly important to them becomes unimportant, and vice versa. (It is discovered e.g. that what formerly counted as a difference in kind, is really only a difference in degree. (352)
You said:First, does your post have anything to do with the passages we're currently reading? — StreetlightX
Insofar as problems are always local, they are also always specific: there are no ‘eternal’ philosophical problems, just philosophical problems brought about by the inappropriate extension or extrapolation of a language-game beyond its bounds of applicability. And this is always a case-by-case issue. — StreetlightX
Second, what is the 'basis of math' that Wittgenstein supposedly 'dissolves'? You've said nothing about it, so I have no idea what you're referring to. — StreetlightX
Third, one of Witty's 'major theses', as you put it, is precisely that language-games take their relavence from the forms-of-life from which they arise, so I don't see why you think the concept of language-games (to say nothing of 'social convention' - a phrase that appears not a single time in the PI, despite you naming it as a 'major thesis') might be in some way disabling of an evolutionary reading of language. Your post simply makes the assumption that they are incompatible, but I don't see any argument to that effect. So there's some implict understanding of Wittgenstein at work in your post, but you've not spelled it out, and so it cannot be engaged. — StreetlightX
However, there are language/mathematical/logical communities that DO special things. For example, the conventional math-languages used in the sciences and engineering DO solve problems of a much more complex nature than the problems that other language games solve. It creates predictive models for which other language games do not have the ability to predict. How can this language game be so useful compared with others, in mining complexity in natural phenomena and in secondarily creating synthetic technologies from those original mined complexities? — schopenhauer1
Witt's theory of the foundations of math are similar to that of language, in that he thinks it dissolves once it is shown to be a game of sorts. This is related to no "eternal" philosophical problems, like that of the foundations of math. — schopenhauer1
How can this language game be so useful compared with others, in mining complexity in natural phenomena and in secondarily creating synthetic technologies from those original mined complexities? — schopenhauer1
Perhaps these complexities, or what I call "patterns", are part of a bigger picture of explanation. Language-games may be true (pace Wittgenstein), but some language-games are based in a realism of necessary pattern-recognition that is necessary by way of evolutionary necessity. Animals that do not recognize patterns, would not survive. Thus there is a realism underlying the conventionalism or nominalism of Wttgenstein's project — schopenhauer1
What is it about language-games that makes you think they are somehow incompatible with this 'usefulness'? Especially since for Witty, all language-games are useful for particular purposes (that's just what language-games are). You mention caprice - but what makes you think language-games are (merely?) capricious or arbitrary? That they are not, that they are keyed at every point to purposes, is maybe the biggest lesson of the PI: language is use in a language-game. — StreetlightX
In particular, I take it: It is not necessary that we should recognize anything as "logical inference"; but if we do, then only certain procedures will count as drawing such inferences, ones (say) which achieve the universality of agreement, the teachability, and the individual conviction, of the forms of inference we accept as logic. There is no logical explanation of the fact that we (in general, on the whole) will agree that a conclusion has been drawn, a rule applied, an instance to be a member of a class, one line to be a repetition of another (even though it is written lower down, or in another hand or color); but the fact is, those who understand (i.e., can talk logic together) do agree. And the fact is that they agree the way they agree; I mean, the ways they have of agreeing at each point, each step. — StreetlightX
One can construe Witt's metaphysics of these language-games to be be in purely nominalist or conventionalist terms. — schopenhauer1
This particular language-game did something different than other language games. — schopenhauer1
No, one can't, that's my point: that it's a total, utter misreading to think this. — StreetlightX
you're wasting my time. — StreetlightX
continual conflation between math and logic, which ought to alone disqualify everything you write, but I doubt you care. — StreetlightX
Witty's complaint against philosophy is precisely that it doesn't register such 'hits', although Witty would not call them 'metaphysical', but simply, everyday. — StreetlightX
How is it that the language-game of science "hit upon" the technological complexities it has? — schopenhauer1
It falsifies not only the concept of language-games, but also the operations of math, logic, and now, apparently, science. As if we did not make predictions until the advent of math. As if we could not invent before the formalizations of logic. Rubbish. — StreetlightX
One lesson here is: no language-game is 'mere', is sufficient unto itself: every language-game is constrained and made possible by the realities out of which it is born and is addressed to. This is as true of one asking to pass the salt as it is of one asking to measure the velocity of light. — StreetlightX
This formalized form of logic, however, provided insights to predicitions about the natural world that were accurate, and technology that was vastly more complex than what came before. — schopenhauer1
185. Let us return to our example (143). Now—judged by the
usual criteria—the pupil has mastered the series of natural numbers.
Next we teach him to write down other series of cardinal numbers and
get him to the point of writing down series of the form down the series of natural numbers. — Let us suppose we have done exercises and given him tests up to 1000.
Now we get the pupil to continue a series (say +2) beyond 1000 —
and he writes 1000, 1004, 1008, 1012. We say to him: "Look what you've done!" — He doesn't understand.
We say: "You were meant to add tn>o\ look how you began the series!"
— He answers: "Yes, isn't it right? I thought that was how I was
meant to do it." —— Or suppose he pointed to the series and said:
"But I went on in the same way." — It would now be no use to say:
"But can't you see . . . . ?" — and repeat the old examples and explanations.
— In such a case we might say, perhaps: It comes natural to this
person to understand our order with our explanations as we should
understand the order: "Add 2 up to 1000, 4 up to 2000, 6 up to 3000
and so on."
Such a case would present similarities with one in which a person
naturally reacted to the gesture of pointing with the hand by looking
in the direction of the line from finger-tip to wrist, not from wrist to
finger-tip. — Philosophical investigations
The point here being that in order to carry out the rule of the social convention, one must be able to understand that rule. To understand the rule requires that the person sees things (with the mind) in the same way as the others. This seeing things in the same way is instinctual, it's what "comes natural" to the person. So now we have this underlying instinct, or intuition, which is necessary for, and underpins the social conventions. — Metaphysician Undercover
'More complex'; ' immensely ratcheted up capacities'; 'something different': these are all so many ways of saying nothing at all: what complexity? What kind of capacity? What 'something different'? Merely insisting on some kind of Very Important Difference - and that is all you've done - is to insist on nothing. You've given no conceptual substance to any of these apparent 'differences', other than beg the question and insist that language-games 'cannot capture real patterns of nature'. And this despite the fact that such 'capturing' is just the sine qua non of language-games as such. As if passing the salt is something unreal. — StreetlightX
Simply just another language-game like passing the salt, or is there something different about this language-game? — schopenhauer1
Every language-game has a purpose or a point to which it is keyed, and there are as many language-games as they there are purposes to them, — StreetlightX
That there might be such a difference in kind between the language-games that existed at some supposed break between the various revolutions you speak of (predictably lumped together like so many dead fish, as you lump math, logic and science together, utterly gutting any conceptual cogency each might have) is not an argument against the scope of language-games, but an elementality built right into their definition. — StreetlightX
What I think the significance can possibly be is pointing to a realism- a metaphysical indicator that there are structures to the world that are real — schopenhauer1
My point was language-games have a base in "real" causes (patterns of evolutionary necessity) and in turn, lead to language-games like math-informed empirical investigation in general, which, though contingently constructed, has "hit upon" an understanding of the very patterns of nature, which has constructed the human (amongst other patterns of nature, ones harnessed for complex technologies and predictive accuracy of investigation into natural phenomena). — schopenhauer1
Language-games are 'real' through and through... — StreetlightX
whether those uses are themselves 'useful' for survival or not is irrelevant, — StreetlightX
Also forget 'usefulness', language-games are not useful-for-x — StreetlightX
language-games have uses is all — StreetlightX
Language-games are 'real' through and through, and everytime you keep try and institute a dichotomy between 'mere' language-games and 'math-informed science' as turning upon 'hitting a reality' or whatever, you misunderstand language-games. Put 'conventions' in the trash bin of your mind; where they - and talk of 'social' and 'cultural' - belong. — StreetlightX
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