What do you guys think? If I change the theme of the game would it be morally acceptable to play? — BigThoughtDropper
In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. — Google
Obviously, I couldn't play this game in good conscience the way that it is. — BigThoughtDropper
To be clear this theme is not meant to be educational — BigThoughtDropper
Seems more a question of taste than morality. — Baden
It's a mistake to impose one's modern day values on the past. This game does that by relating fictional game mechanics to real world history: — counterpunch
A balance must be found between expansionism and humanism, between commercial goals and respect for local values, between knowledge sharing and unbridled industrialization.
It's a mistake to impose one's modern day values on the past
exactly - it's always rather clear whether a piece of art glosses over inconvenient truths. They do not need to be "in your face" but at the same time they should not be glossed over. I think Quentin Tarantino's "Django Unchained" for example does this quite well. The misery of slavery is more the background to the story then being part of the film's message. The audience is under no illusions as to the moral character of slavery despite it not quite being the main theme of the film. — BigThoughtDropper
.Until 2007, the California Penal Code Section 26 stated that "Idiots" were one of six types of people who are not capable of committing crimes — Wikipedia
I agree. To a certain extent, I think it's disrespectful to pretend that European colonization was cleaner than it really was. — T Clark
So, I think you are saying this board game is (1), but I think it is (3). — BigThoughtDropper
it makes light of devastating event, so that would make it as immoral — Hanover
As fantasies though, the moral argument becomes more slippery. — Baden
but you could imagine the moral outrage if a game depicted the killing of Palestinians by Israelis. — Hanover
And the slippery slope then asks about what about a video game where the object is pedophilia, rape, domestic violence and all sorts anti-social activity. — Hanover
There are games like this. I suppose my general attitude to morality centers around the infliction of harm. In a way, the players are victims here and the virtual victims, by virtue of being virtual, cannot be. — Baden
Like, if there was a game called "Concentration Camp Commander", or something like that, I mean, outrage would be absolutely justified. Again though, I'd direct it at the designers mostly. It's possible your average ignorant moron could play that just by virtue of being an ignorant moron. — Baden
A statement can be immoral due to its offensiveness. For example, if the Grand Imperial Wizard takes the stage and explains why his race is superior and why others are inferior, that is an immoral act. — Hanover
Having said that, so far as jokes propagate racism, I'd call the act of telling them immoral, just as I might condemn the designers of a racist board game or violent video game rather than the players. — Baden
Playing the videogame can be a statement. The victims are those who see those games at stores, see the glee in the eyes of those who play the games, and those whose lives are negatively impacted by the societal attitudes that are changed by the acceptance of such behavior. — Hanover
voluntarily placing yourself in the virtual position of someone committing a racist act does not necessarily make you a racist — Baden
But should it be you, for example, who was playing that game, don't you think it'd be immoral? — Hanover
Theoretically, yes. The devil is in the details though. I wouldn't want to argue that playing a video game can't be such a damaging statement, only that it doesn't necessarily have to be. — Baden
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