I also think the phenomena of "wrong" rules is a reminder that rules ultimately are also defined and refined in terms of their purposes, which is easy to recall with games, but harder with natural language and mathematics. — Count Timothy von Icarus
This isn't circularity. It's feedback.This ends up circular, but not in a bad way. Words have their meanings because of how people use them, but then how people use words ends up being driven (in at least some cases) by what people want/intend them to mean. — Count Timothy von Icarus
In a sense, that's true. But both the software and hardware are designed and built to produce certain results which are meaningful in the context of human life and practices. So the ultimate foundation that Wittgenstein arrives at "This is what I do" does apply.Also, video games have the benefit of having canonical rules that are faithfully executed by a computer. — Count Timothy von Icarus
I like your example here. As a matter of style, there's a lot to be said for avoiding the passive unless it is unavoidable just because it is vague. It's to be expected that natural language will be messy and complicated, and also that people will find and adopt ways of using it in problematic ways. Although one might argue that ambiguity is often useful or desirable in pragmatic ways. Of course, whether they are desirable or not will depend on your point of view.Natural language bugs will necessarily be hard to define due to the lack of canonical rules and faithful execution. — Count Timothy von Icarus
Our brains seem bugged when it comes to communication. Or perhaps it's both language and brain? — Vaskane
I suppose my next question is what is flawless without bugs? Even concepts of the most perfect thing "God," are riddled with bugs. "everything being a quick and dirty fix," I like that for a little comedy routine I've been toying with, it Starts off with "Y'all are some Naaaassty motherfuckas..." Ty for the inspiration. — Vaskane
This isn't circularity. It's feedback.
The most profound consequence of all of this is that it tells against the approach to language as a complete consistent structure with its own metaphysical existence.
The view that language is a practice amongst human beings and part of the human way of life is more helpful in many ways.
I'm not a fan of systematic analyses, but perhaps we could distinguish between three different kinds of problem here.
1. One is issues caused when a difficult or anomalous case turns up in the world. The discovery of black swans or of platypuses.
2. Another is the kind of discovery that has been so much evident in mathematics - irrational numbers, etc. The problem of what to do about "0" is perhaps not quite the same, but shares the feature that the standard rule don't apply. But it is the rules themselves (given the standard interpretation of them) that produce the result.
3. A third is where people take advantage of (misuse) the rules to achieve some thing that is not strictly relevant to them. The passive voice is one example, and the "fix" for your bug seems to me to be another.
Yes. It's like the difference between parasitism and symbiosis. To put it this way, they are the same phenomenon, except that parasitism damages the host, and symbiosis benefits (or at least does not damage) the host. Or think of the difference between murder and execution, which both mean killing, but in different contexts, or with different evaluations.I agree that its feedback, but isn't feedback a sort of circular causality? — Count Timothy von Icarus
Yes, more helpful than a systems view of language. I'm not sure what was obvious before Philosophical Investigations and How to do things with words. Part of the point of such views is that they encourage us to consider the possibility that (some of) the big questions in the philosophy of language are the result of the systems view of language. We could call them bugs.More helpful than what? A systems view of language? But then it's always been obvious that language is a social practice and this alone doesn't really elucidate any of the big questions in philosophy of language. — Count Timothy von Icarus
Wittgenstein took us only so far, leaving us to take the idea further. These are really interesting questions. I'm not dogmatic about the answers. But surely that the "higher" mammals, at least, are capable of responding to the expectations of others, because of the way they interact with us. Whether the same applies to, for example, the social insects or schools of fish is another question. Lots of difference cases, no expectation of a tidy distinction.Attempts to unpack what "social practices" are seem to lead to more questions. E.g., if rule following is just based on "the expectations of others," what are we to make of apparent rule following in animal behavior, biology, and "law-like" behavior in nature? Are these different sorts of rules? — Count Timothy von Icarus
:smile: Of course they blend and interact. I regard that as a feature, not a bug.I think this is a good classification. Although, they can also blend together a bit. E.g., the black swan causes us to discover the Type 2 problem, or the Type 2 problem opens up the possibility of exploiting incoherencies in a system. — Count Timothy von Icarus
I have the impression that Wittgenstein did think that "way of life" and "human practices" gave a shared context. If they don't, how could he think they explained how come we agree about the interpretation (application) of a rule?Kripke, unlike the later Wittgenstein, could not accept the non-existence of a universal and shared semantic foundation. — sime
On the other hand, you are quite right that human life is as much the stage for divergence and disagreement as a shared basis of consensus. The importance of the idea is that human life is both a basis for agreement and the common ground that is necessary for divergence and disagreement to develop.For Wittgenstein, any assertibility criteria can be used for defining the meaning of 'grasping' a rule, and not necessarily the same criteria on each and every occasion that the rule is said to be 'used'. And a speaker is in his rights to provide his own assertibility criteria for decoding what he says, even if his listeners insist on using different assertibility criteria when trying to understanding the speaker's words. — sime
Attempts to unpack what "social practices" are seem to lead to more questions. E.g., if rule following is just based on "the expectations of others," what are we to make of apparent rule following in animal behavior, biology, and "law-like" behavior in nature? Are these different sorts of rules?
One example might be how Asian fireflies all blink in unison due to the rules males follow for deciding when to blink. These don't seem to be based on "expectations," but are rather instinctual, the result of each male trying to "blink first." — Count Timothy von Icarus
For the doctor or biologist, defective heart cells inability to "follow the rules," ends up being defined in terms of function. The "bug" issue in games is interesting because these also seem to be defined in terms of function as well. — Count Timothy von Icarus
Yes. But I find it very hard to state the point clearly. I think we have to distinguish them this way. When my heart fails to fulfil it purpose - what it is "designed" to do, the fault is not in the design, but in the execution of them. When a bug arises in a program, there is a fault in the design of the game/program, not in the execution of the rules.A heart cell has a certain set of rules it follows, and when it fails to execute those rules it is faulty. When a video game, like the one you mentioned in the OP, Diablo, is facing a bug, its following the rules just not the expectations involved in its design. — 013zen
How is it possible for the rules that describe a game to be wrong? — Ludwig V
I would say that these are not the same. A heart cell has a certain set of rules it follows, and when it fails to execute those rules it is faulty. When a video game, like the one you mentioned in the OP, Diablo, is facing a bug, its following the rules just not the expectations involved in its design
Yes. But I find it very hard to state the point clearly. I think we have to distinguish them this way. When my heart fails to fulfil it purpose - what it is "designed" to do, the fault is not in the design, but in the execution of them. When a bug arises in a program, there is a fault in the design of the game/program, not in the execution of the rules.
I'm interested in your original post, but I am afraid I don't entirely understand your intent or what exactly you're getting at, but it sounds very interesting.
Yes. But how realistic is it to set out to think about all the edge cases and/or all the interactions between all the features?Because the people implementing them didn't think about all the cases. There are usually edge cases they didn't think of, or interactions between features they didn't plan for. — flannel jesus
As pointed out in the "What Is Logic?" thread, it has become common to think of logic or any sort of rules as being the sui generis product of minds. They only exist "in here" not "out there." A theory of rules as grounded in human social practice sort of goes along with this tendency. — Count Timothy von Icarus
If we think of the genes as rules, as the instructions for building the organism, the problem here is that the rules are wrong. The cells are producing the protein as instructed, but the slight variation in the protein leads to unintended consequences vis-a-vis function. — Count Timothy von Icarus
Deck building games might ban certain card combinations from tournaments because following the rules correctly seems "wrong." It defeats the purpose of the game as a game of skill, or destroys its pacing, etc. — Count Timothy von Icarus
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