One problem here is that realism does in fact require the existence of "mistakes", whereas cubism (and countless other art forms across mediums) do not. Again, this ties in to my concept of intention; there are no rules in art, except, arguably in realism. So this posits a problem for realism inherently. Intention is not tied to anything in particular except within realism. That's its weakness. Questions of what does or does not require more skill as you're implicitly defining it here don't even factor in within my provisional concept as outlined. Hope I'm making sense and not being a dick. — Noble Dust
True, there are no rules in art. As the master vilppu said there are no rules, only tools. Yet there are rules for the tools, and these relate directly to intention and skill. Take linear perspective, an essential tool for creating the illusion of space, and a very difficult skill to acquire. Now if you want to draw a car, it is certainly possible without the use of perspective, but it will never take on the likeness a car as it would in perspective. If you saw an expressive or abstract painting of a car, it may be an amazing work (I guarantee its visual appeal could be traced directly to how skillfully fundamental design principles have been applied), but because it does not employ specific tools like perspective, errors like perspective mistakes would be irrelevant, making it very difficult to determine the intention of the artist. Perhaps the artist is not interested in mastering skills, but wants to get rich, or get a pat on the ass.
Mistakes are an interesting thing in art. Very advanced artists are capable of breaking rules of the tools while still pulling off amazing shit. Whereas when a less skilled artist trangresses the rules of the tools, it is an error and almost always looks like shit. Experts can bend and manipulate the rules of perspective to create amazing effects. See MC Escher's work.
And don't worry, your are cool. It's all a thought experiment, just exploring ideas, and in that spirit we should always challenge each other when the opportunity arises.
Some are focal points, rhythm, readability, proportion and balance. — Noble Dust
And what are concrete examples of how these principles are found in all great works of art?
It's hard to put into words, easier to show. But let me try.
Take focal points. These are areas that the eye is supposed to rest on. The eye is attracted by areas of high contrast, so the eye can be led around the canvas by playing with areas of high contrast, for primary/secondary/tertiary reads.
The areas between focal points are practically invisible and contain minimal detail in relation to focal points, although they play a very important role in controlling the eye of the viewer. Focal points are the only areas that include any substantial detail. And a primary focal point will include much more detail, up to fourth and fifth level details, whereas a secondary FP will probably need no greater than third level details.
I do not have an adequate music vocabulary, but absolutely. — Merkwurdichliebe
I do, and I don't see it. Didn't mean it as a "gotcha", but was wondering.
I am pretty ignorant when it comes to music. I always thought there were fundamental music principles, many which were popularized in classical and jazz. All music is simply manipulating sound to create an appealing illusion for the ears, just like art is manipulating shapes and values to create an appealing illusion for the eyes. I imagine that there are universal principles that are common to all good music like in art. But I could be wrong, it's a terrible tragedy.