As I am still fostering hope I will someday find someone on this forum who has played the Talos Principle — Tzeentch
It seems that would be me. But even so, I don't really have an idea on how I could properly contribute to this thread, if it even matters anymore.
I had a mishmash of thoughts regarding my personal game experience with The Talos Principle, nothing coherent enough to consolidate into an essay, though.
What I'd like to point out was the overarching concept of the Process that references the seemingly most popular topic in philosophy, the purpose of the individual (there's a recent thread on the main page regarding it just as I'm writting this), by arguing it's about serving the generations to come in all of the 3 endings of the base game and also the slightly varied ending of the DLC. This can, of course, be interpreted in various ways, such as from a posthumanist - Nietzschean combined perspective, where the AIs that are sacrificed are merely the bridge for the Over-AI that passes all the tests, gets uploaded in the Talos android and thus becomes a bona fide person and the clear successor to Man.
At the end of your last post you invoke the "What now?" trope that is not really of philosophical value, so I don't really know how to respond to it, either than what other philosophers have already said, that being has inherent worth and ask you to consider that eternity in the simulation was not really possible to begin with.
As for the free will concern, the titular serpent, Milton, addresses it in a satisfactory way for me, "maybe everyone climbs the tower and the only way to win is to stay down here with us mortals" which is to say, dismissively. We could make up an assertive principle that outright forgoes this age-old philosophical issue altogether, something like:
"For all the discourse on the nature of individual will, consequences will continue to stem from personal decisions, no matter where we deem the control over those to lie, and ultimately force us to have to deal with them.", or like
"Not even the most incompatibilist philosopher can act without making decisions.", just like the game does with its titular principle.
In fact, this is what I loved about the game, its audacity to claim, tongue-in-cheek, its made-up assertive principle as having the weight to trump an entire field of philosophical thought. despite it being a mere tautology. This partially persuaded me to think that
philosophy is properly done only when it seeks to deny and invalidate itself, that is, when it claims that the answers are contained in the way we put the questions, rathen than when it transcends the questions beyond their rhetorical worth.